Rugby Union terms and conditions
  1. General Rules
    1. Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
    2. Unless otherwise stated Rugby sevens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
    3. If a venue is changed from the one advertised then all bets on that match are void.
    4. In the event of a change of opponent from the one advertised then all bets for that match are void.
  2. Abandoned Matches
    1. All bets are void apart from markets where the outcome is already determined.
  3. Postponed Matches
    1. Are void unless re-arranged and played in the same ‘Rugby Week’ (Monday – Sunday inclusive South African time).
  4. Outright Betting
    1. Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
    2. To Finish Bottom – Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
    3. Wooden Spoon – Offered for the Six Nations, will be settled on the team who finish in the bottom position of the table, upon completion of the specified Six Nations tournament.
    4. To Be Relegated – Where market is offered settlement is based upon the rules of the specified league.
  5. Match Betting
    1. Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play) – In 2-Way markets bets are void if a tie is not offered in the event of a tie.
    2. Match and Team Totals/Alternative Totals (Including In-Play) – In 2-way markets, where scores are level with the total points taken then bets will be void if a tie is not offered.
    3. Total Points Odd/Even and Team Total Points Odd Even – Zero counts as Even for settlement purposes.
    4. Draw-No-Bet – If the game finishes in a draw then bets will be settled as a scratching.
    5. 1st/2nd Half Draw-No-Bet – If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a scratching.
    6. Next Try 2-Way – Where there is no next try scored then bets will be void unless the option of no next try is offered.
    7. Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are level with the quote taken then bets will be void unless a tie is offered on the relevant market. For these markets try includes penalty try.
    8. Total Successful Penalties 2-Way – Settlement is based on total successfully converted penalties, not total penalties awarded. Where the total is level with the quote taken then bets will be void unless the if the tie is offered.
    9. Team Totals Odd/Even 2-Way – Zero counts as Even for settlement purposes.
    10. First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try – For all these markets try includes penalty try. For all scoring play markets conversions do not count.
    11. 4-Way First Scoring Play – For this market try includes penalty try.
    12. More Tries or Penalties – The Tie is an option. For this market try includes penalty try.
    13. Team Scoring First to Win – Includes extra-time if played.
    14. Score 1st Try/1st Half Result – Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
    15. Score 1st Try/Match Result – Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.
    16. Team to Score 1st and Match Result – Predict the team to score 1st combined with the match result, excluding extra-time if played.
    17. Half Time/Full Time Winning Margin Double – Predict the team and winning margin combinations at half time and full time excluding extra-time if played. In the event of the half or full time result ending in a Tie, then bets will be settled on Any Other option.
    18. Score 1st, Lead at Half Time and Win at Full time – Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
    19. Highest Scoring Half/Team with Highest Scoring Half – The second half total excludes extra-time if played. The Tie is an option.
    20. Double Result – Predict the outcome of the specified match at half-time and full-time.
    21. Winning Margin inc. Exact and Alternative – For settlement purposes the margin at full-time is used (Tie option is available).
    22. Race to Markets – Predict the team to reach a specified point total first (Neither option is available).
    23. Half Betting – 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
    24. Match Outcome(4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime – Settlement will include extra-time if played.
    25. Tribet – If the match ends in a Tie, bets will be settled as Any Other Result option.
  6. First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd Half First Tryscorer
    1. Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored then your bet stands.
    2. Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.
    3. If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
    4. Bets will stand on players that take any part in a match for last tryscorer purposes.
    5. If the last try is a penalty try bets will be settled on the previous tryscorer.
  7. Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries
    1. Bets will stand on players that take any part in a match.
    2. Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.
  8. In-Play 2-Way Market Betting (Incl. OT)
    1. Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of extra-time if played, for settlement purposes. The markets are:
    2. Money Line (Incl. OT)/Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)/2nd Half Winner (Incl. OT)
  9. In-Play Half Betting
    1. For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.
  10. In-Play 10 Minute Betting
    1. 10 Minute Betting – The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.
    2. 10 Minute Total Points Odd/Even 2-Way – Zero counts as Even for settlement purposes.
  11. Tryscorer Shirt Numbers
    1. A penalty try counts as 8.
  12. Time of First Team-Match Try/First 2nd Half Try/Last Try
    1. Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
  13. Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
    1. If no converted penalty then bets will be settled as after.
  14. Time of 1st Try/Team Time of 1st Try
    1. Penalty tries count. If no try then bets will be settled as after.
  15. Team to Score First Try
    1. Market includes No Try Scored option.
  16. Player Match-Ups
    1. Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.
  17. Player Performances/Points
    1. Player must start the match or bets void. Bets stand on regulation time only.
  18. Will There Be a Sin-Binning/Drop Goal
    1. Will be settled on regulation time only. For settlement purposes drop goal must be successful.
  19. Number of Tries – Team Tries/To Score a Try/Team To Score 1st Try
    1. Penalty tries count. Bets stand on regulation time only.
  20. Total Team Tries (including Alternatives)
    1. Penalty tries count. Bets stand on regulation time only.
  21. More Tries or Converted Penalties/Team to Score More Tries or Penalties
    1. Penalty tries count. Penalties must be successfully converted.
  22. Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
    1. Both halves must be completed for bets to stand.
  23. Will Either Team Score 3 Unanswered Tries
    1. Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
  24. Team to Trail in Match
    1. Predict whether the named team will trail on points at any time during a specified match.
  25. Team to Score Last
    1. Includes extra-time if played.
  26. Highest/Lowest Scoring Team
    1. Only highlighted teams count. Dead-heat rules apply.
  27. Either Team to Be Nilled
    1. Predict whether or not a match ends with either team failing to register a point.
  28. 1st Try Converted
    1. Predict whether or not the first try of the match will be successfully converted. Penalty tries count.
  29. 1st Video Referee Decision
    1. Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try bets will be void.
  30. 1st Stoppage
    1. The incident that produces the first referee designated stoppage will be used for settlement purposes.
  31. Scorecast/1st Half Scorecast
    1. All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half then all bets will be settled as singles on the Winning Margin or 1st Half Winning Margin market at the relevant odds quoted at match kick-off time.
  32. Wincast/1st Half Wincast
    1. Bets exclude extra-time if played. If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half then all bets will be settled as singles on the Full Time Result or 1st Half Winner market at the relevant odds quoted at match kick-off time.
  33. Man of the Match
    1. If no announcement is made during the live broadcast on the relevant channel or on the broadcaster’s official Website within 24 hours of the result then all bets on this market will be void.
  34. Highest Scoring Team – Handicap
    1. All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team’s score. Dead-heat rules apply.
  35. Mythical Match-Ups
    1. Market will be settled by applying the mythical handicap to each team’s total points scored in the current week’s round of matches. The team with the highest adjusted points total will be deemed the winner. Both games must be completed for bets to stand.
  36. Season Betting
    1. Top Tryscorer – Settled on regular season only (playoffs do not count).
    2. To Finish Bottom – Settled on team finishing bottom of table (regardless of whether they are relegated or not).
    3. Most Losses (Regular Season) – Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

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