Australian Rules
  1. All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated.
  2. Match Betting
    1. If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.
  3. Matches not Played as Listed
    1. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
  4. Quarter Betting
    1. For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).
  5. Half Betting
    1. For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).
  6. Double Result
    1. Predict the outcome of the specified match at half-time and full-time including overtime if played.
  7. HT/FT Winning Margin
    1. Predict the team and winning margin combination of the specified match at half-time and fulltime including overtime if played.
  8. Team To Score First
    1. The market covers any score e.g. Goal/Behind for settlement purposes.
  9. Team to Score First Goal
    1. The market covers Goal only for settlement purposes.
  10. First Goalscorer/Last Goalscorer/To Score a Goal/Player to score 2, 3 Or More
    1. Bets on players taking no part in the match will be void. If your player takes the field after a goal has been scored then the first goalscorer bet will be made void. If your player has taken the field at any time prior to the first goal being scored then your bet stands. Any Other Player option, incorporates any player not listed, for settlement purposes.
    2. Each-way bets on goalscorers who have taken no part of the game when the 1st goal is scored will be void regardless whether or not they score later in the game. If there are less goals scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four goals.
    3. Bets will stand on players that take any part in a match for last goalscorer purposes.
  11. Best On Ground
    1. Settlement will be based on the player judged to be the Medal Winner in the specified match. Bets on players taking no part in the match will be void. Dead-heat rules apply.
  12. Scorecast (Winning Margin and Player to Score First Goal)
    1. Settlement for all markets is based on the first goal scored as opposed to the first score. If your player takes the field after a goal has been scored, or does not take part in the game prior to a goal being scored, then bets will be made void. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer at the appropriate odds.
  13. Wincast (Team to Win and Player to Score First Goal)
    1. Settlement for all markets is based on the first goal scored as opposed to the first score. If your player takes the field after a goal has been scored, or does not take part in the game prior to a goal being scored, then bets will be made void. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer at the appropriate odds.
  14. Timecast (Time of First Goal and Player to Score First)
    1. Settlement for all markets is based on the first goal scored as opposed to the first score. If your player takes the field after a goal has been scored, or does not take part in the game prior to a goal being scored, then bets will be made void.
  15. Time of Goal Markets (1st Goal/Team Early Goal/1st Goal Brackets)
    1. Settlement for all markets is based on times recorded by the official AFL website www.afl.com.au (running clock counting up from zero, with no stoppages, time on is included).
  16. Highest Scoring Half
    1. If both halves finish equal then bets will be settled as a tie. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).
  17. Race to 20 Points
    1. Bets will be settled on first team to reach 20 points.
  18. Tribet
    1. If the match ends in a Tie, bets will be settled as Any Other Result option.
  19. Quarter by Quarter
    1. Bets will be settled on the sequence of quarter leaders, during the match. If the match is tied at the end of any quarter, then the market will be settled as Any Other Result. If a game goes to Overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).
  20. Most Disposals/Most Contested Marks/Total Contested Marks/Most Marks Inside 50m/Total Marks Inside 50m
    1. For statistics based markets, including, but not limited to disposals, goal kickers and marks, settlement will be based on statistics from the official AFL website www.afl.com.au. Disposals refers to the addition of kicks and handballs, and are sometimes referred to as possessions. For player based markets, bets will be refunded on individual players if they are not amongst the starting 18 or 3 interchange players. Disposal markets are settled on the listed players only. For player head to heads both players must be in the starting 18 or be one of the 3 interchange players. The player named as the “sub” will be considered a non player for betting purposes.
  21. AFL Dream Team Special Markets
    1. Most AFL Dream Team Points for the Round – The winner is deemed the player with the most AFL Dream Team points (from the quoted list) for the Round. Results as per afl.com.au. In the event of non starters (including players named as the “sub’’), a Rule 4 (Deductions) may apply.
    2. Most AFL Dream Team Points Match-Up – Pay on player with most AFL Dream Team points. Both players must be in the starting 18 or be one of the 3 Interchange Players. If either player is named as the “sub’’ this market will be Void. Results as per afl.com.au.
    3. AFL Dream Team Player Total Points – Settlement determined by the quoted players AFL Dream Team points for the match. Player must be in the starting 18 or be one of the 3 Interchange Players. If the player is named as the “sub’’ this market will be Void. Results as per afl.com.au.
  22. Brownlow Medal Markets
    1. Brownlow Medal – Winner is deemed the player awarded the medal.
    2. Brownlow Medal Top 3/5 Finish – Settlement is based on the finishing position at the time the medal is awarded. Ineligible player votes count. Dead-heat rules apply.
    3. Brownlow Medal Most Team Votes – Winner is deemed the team to get the most number of votes. Ineligible player votes count. Dead-heat rules apply.
    4. Brownlow Medal Most Individual Player Club Votes – Winner is deemed the player to get the most number of votes. Ineligible player votes count. Dead-heat rules apply.
    5. Brownlow Medal Group Betting – Winner is deemed the player to get the most number of votes from the specified Group. Ineligible player votes count. Dead-heat rules apply.
    6. Brownlow Medal Player Head To Head – Winner is deemed the player to get the most number of votes. Ineligible player votes count. In the case of a Dead-heat stakes will be refunded.
  23. In-Play Markets
    1. In-Play markets will be settled including overtime, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined.
    2. For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).
    3. For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).
    4. For all 10 minute betting, in the event of the designated 10 minute period not being completed bets will be void, (unless the specific market outcome is already determined):
    5. Quarter First Goalscorer and Quarter Anytime Goalscorer – Bets on players taking no part in the Quarter will be void. If your player takes the field after a goal has been scored then the Quarter first goalscorer bet will be made void. If your player has taken the field at any time prior to the first goal being scored then your bet stands. Any Other Player option, incorporates any player not listed, for settlement purposes. In the event of no goal scored in the respective quarter bets will be void.
  24. Season Betting
    1. With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder. If in any market teams are tied, the winner will be deemed the team with the best percentage. (worst percentage for Wooden Spoon).
    2. Most Losses (Regular Season) – Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

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