soccer terms and conditions
  1. 90 Minutes Play

    1. All match markets are based on the result at the end of a scheduled 90 minutes play, unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
    2. The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.
    3. For matches listed specifically as Youth, for the purpose of reference, “Youth’ is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.
    4. If the match is not covered by Supersport or SABC, the verdict of the majority of the following websites will be final:
      1. www.futbol24.com
      2. www.bet365.com
  2. Extra-Time In-Play Markets

    1. Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during the regulation time do not count.
  3. Matches Postponed, Brought Forward or Abandoned

    1. An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 24 hours of its intended start time in which case the bet will stand.
    2. If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage then all bets on that match will stand.
    3. Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time.
    4. Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.
    5. The only exception to the above abandoned match rule, is for all South American club matches where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.
  4. Matches not Played as Listed

    1. If a match venue is changed (other than to the away team’s ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team’s ground) then bets placed based on the original listing will be void.
    2. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
  5. Team First/Last Goalscorer

    1. Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.
  6. Player to Score at Any Time

    1. All players who take part in a match will be considered ‘runners’.
    2. Any selections taken from a match that is not completed will be treated as a non-runner.
    3. Please note that own goals do not count in the settlement of bets.
  7. Goalscorer Match Bets

    1. Both players must start the match for bets to stand.
  8. Time of the First Goal

    1. If a match is abandoned after the first goal is scored then all bets stand.
    2. If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.
  9. Injury Time

    1. Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.
  10. 10 Minute Events

    1. Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).
  11. Time of First Corner

    1. Bets are settled on what time the corner is actually taken (not the time it is awarded).
  12. Half Time Scorecast (Half Time Correct Score and Player to Score First)

    1. If a player enters the field after a goal has been scored; takes no part in the 1st half; or the only 1st half goals are own goals, then such bets will be settled as a single on the half time correct score market at the relevant odds quoted at match kick-off time.
  13. Anytime Scorecast (Correct Score and Player to Score Anytime)

    1. If player does not enter the field during 90 minutes or the only goals scored are own goals, then bets will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.
  14. Wincast (Team to Win and Player to Score First)

    1. If a player enters the field after a goal has been scored; takes no part in the game; or the only goals are own goals, then such bets will be settled as a single on the full time result market at the relevant odds quoted at match kick-off time.
  15. Timecast (Time of First Goal and Player to Score First)

    1. Players must start for bets to stand, otherwise bets involving that player will be void (regardless of when the first goal is scored). If the only goals scored are own goals, then bets will void.
  16. Divisional Betting

    1. For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.
    2. The only exception to this is for South American leagues, where a playoff is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent playoff.
  17. Top Goalscorer

    1. Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count – excluding playoff matches. Own goals do not count. Dead-heat rules apply.
  18. Season Match Bets/Team Points Totals

    1. If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void – win or lose.
  19. Handicap Betting, Including In-Play (3-Way)

    1. Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
  20. Half-Time Result, Including In-Play

    1. Bets will be void if the match is abandoned before half-time.
  21. Half-Time Correct Score

    1. Bets will be void if the match is abandoned before half-time.
  22. Half with Most Goals

    1. Bets will be void if the match is abandoned unless settlement of bets is already determined.
  23. 1st Half Goals

    1. Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.
  24. 1st Half Corners, Including In-Play

    1. Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.
  25. 2-Way Corners In-Play

    1. Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
  26. Most Corners In-Play

    1. Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
  27. Race to X Corners In-Play

    1. Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
  28. Result After 10/20/30/40 Etc Minutes In-Play

    1. Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
  29. Half-Time – Full-Time Double Result

    1. Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.
  30. Match Specials

    1. Unless otherwise stated player specials are void if the player takes no part in the game.
    2. Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.
    3. Where more than one participant is quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.
    4. To Score the Team’s Winner – The player’s team must win by exactly one goal and the nominated player must score the last goal.
    5. To Win Both Halves – The team must score more goals than the opposition in both halves of the match.
    6. Team to Win From Behind – Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
    7. Team to Score/Miss a Penalty – All bets are 90 minutes play only.
  31. Double Chance

    1. The following options are available:
      1. 1 or X – If the result is a home or draw then bets on this option are winners.
      2. X or 2 – If the result is either a draw or away then bets on this option are winners.
      3. 1 or 2 – If the result is either a home or away then bets on this option are winners.
    2. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
  32. Asian Handicaps

    1. Please refer to the following examples regarding settlement of bets.
    2. Handicap Line 0.5 Ball
      1. Team giving a -0.5 ball start:
        1. Win by any score – All bets on this selection are winners.
        2. Draw – All bets on this selection are losers.
        3. Lose by any score – All bets on this selection are losers
      2. Team receiving a 0.5 ball start:
        1. Win by any score – All bets on this selection are winners.
        2. Draw – All bets on this selection are winners.
        3. Lose by any score – All bets on this selection are losers.
    3. Handicap Line 1 Ball
      1. Team giving a -1 ball start:
        1. Win by 2 or more – All bets on this selection are winner
        2. Win by exactly 1 – All bets on this selection are void and refunded to the customer.
        3. Draw or lose – All bets on this selection are losers.
      2. Team receiving a 1 ball start:
        1. Win by any score or draw – All bets on this selection are winners.
        2. Lose by exactly 1 – All bets on this selection are void and refunded to the customer.
        3. Lose by 2 or more – All bets on this selection are losers.
    4. Asian Handicap In-Play (Including 1st/2nd Half Bets)
      1. All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.
    5. Asian Corner Handicaps
      1. Whole corner or half corner handicaps – at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void and stakes returned.
    6. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
    7. In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
    8. 1st/2nd Half Asian Handicap
      1. Bets settled on the relevant half result only.
    9. Extra-Time Asian Handicap In-Play
      1. Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
    10. Asian Total Cards
      1. Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:
        1. Card line of 4.5 – If you bet over 4.5, your bet wins if there are more than 4 cards in the match. Otherwise your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in the match. Otherwise your stake is lost.
        2. With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
        3. Card line of 5.5, 6 – If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost.
        4. Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
        5. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.
        6. Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
      2. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
    11. Asian Total Corners
      1. Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:
        1. Corner line of 8.5 – If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.
        2. With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
        3. Corner line of 8, 8.5 – If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.
        4. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
      2. In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
    12. Asian Corners In-Play
      1. Settled as pre game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined
    13. 1st Half Asian Corners In-Play
      1. Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.
  33. GOAL LINE

    1. In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:
      1. Extra-Time Goals In-Play
        1. Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
      2. Goal Line 2
        1. Goal line under 2
          1. Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.
        2. Goal line over 2
          1. Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
      3. Goal Line 2,2.5
        1. Goal line under 2,2.5
          1. Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.
        2. Goal line over 2,2.5
          1. Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
      4. Goal Line 2.5
        1. Goal line under 2.5
          1. Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
        2. Goal line over 2.5
          1. Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
      5. Goal Line 3
        1. Goal line under 3
          1. Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.
        2. Goal line over 3
          1. Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
      6. Goal Line In-Play
        1. For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.
  34. TOURNAMENT BETTING

    1. Top Team Goalscorer
      1. Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.
    2. Top Club Goalscorer
      1. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.
    3. Top Goalscorer
      1. Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.
    4. For the FA Cup, goals count from the 1st round proper onwards.
    5. Tournament Totals/Specials
      1. Total Tournament Cards – The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).
      2. Tournament Total Goals, Team Total Goals, Highest Scoring Team – For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.
      3. If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
      4. Tournament Penalties Missed/Converted – Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.
      5. Tournament Corners – Only corners taken in 90 minutes count.
      6. Team To Go Unbeaten – Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.
    6. Tournament and Top Goalscorer Doubles
      1. A special price will apply where the nationality of the goalscorer is the same as the country selected. Dead-heat rules apply.
    7. Club Goalscorer Match Bet
      1. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.
    8. Furthest Progressing Team
      1. Based on the round a team exits a competition – regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead-heat rules apply. All-in, play or not.
    9. Qualification Match-Ups
      1. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.
    10. Top Continental Team
      1. Settlement based on the round a team exits the competition, regardless of extra-time. A team winning the final would be deemed the top team. Dead-heat rules apply.
    11. Season Specials
      1. Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.
      2. Player Scorer Specials – Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.
    12. To Reach Playoffs
      1. The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.
    13. To Finish in the Top/Bottom Half
      1. Bets are settled based on the official finishing positions at the end of the season.
    14. Relegation Betting
      1. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.
    15. Transfer Specials
      1. Club of player refers to club to which the player is permanently contracted. Loan deals do not count.
  35. SOCCER STATISTICS

    1. Team Goals
      1. Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.
    2. Player Total Goals
      1. Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.
    3. First Team Headed Goal
      1. If no headed goal then all stakes are returned.
    4. Total Corners, Corners in Second Half
      1. Corners awarded but not taken do not count. Please note that this applies to all corner markets.
      2. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
      3. In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
    5. Extra-Time Corners In-Play
      1. Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
    6. Multi-Corners
      1. The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.
    7. Corner Handicap
      1. Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.
    8. Alternative Corners
      1. Settlement of Alternative Corners market is based on the total corner count at the end of the match.
    9. Total Goals/Number of Goals in Match/Alternative Total Goals In-Play
      1. In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.
    10. Extra-Time Goal Line In-Play
      1. Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
    11. Ten Minute Events In-Play
      1. Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken – not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.
    12. Goals Odd/Even
      1. Any match resulting in 0-0 will be settled on an even number of goals. In the event of an abandoned match then bets for that match will be void.
    13. Both Teams to Score
      1. In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
    14. Divisional Goals
      1. A minimum of four matches must be played for bets to stand. Abandoned or postponed matches will be attributed 2.5 goals.
    15. Goals Over/Under
      1. Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
    16. Total Goal Minutes
      1. Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.
      2. If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute – bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).
    17. Number of Cards in Match
      1. Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
      2. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
      3. Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
    18. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
    19. First Card Received
      1. In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for this market.
    20. Booking Points Markets
      1. Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 35 booking points.
      2. Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play.
      3. Cards shown after the match are not considered.
      4. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.
    21. Next Goal Method
      1. Free-kick – Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
      2. Penalty – Goal must be scored directly from the penalty, with penalty taker as named scorer.
      3. Own Goal – If goal is declared as an own goal.
      4. Header – Last touch of the scorer must be with the head.
      5. Shot – All other goal-types not included above.
    22. No Goal
    23. Total Shirt Numbers
      1. If any goal is an own goal, the shirt number of the scorer of the own goal will count. It will count towards the side which is credited with the goal. Note, this is different from the ruling for First Player to Score.
      2. For the purposes of any bet on shirt numbers a player will be deemed to wear throughout the game the shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch).
      3. Any player whose shirt bears no number on his first joining the field of play will be allocated number 12.
    24. In the event of a match being abandoned before 90 minutes have been played, all bets will be void, unless settlement of bets is already determined.
    25. Supremacy
      1. Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.
    26. Team to Score First/Second/Next Goal
      1. Own goals count to the side credited with the goal.
    27. Team to Score Last
      1. Bets will be void if the match is abandoned.
    28. Team Performances
      1. 90 minutes play only. Points awarded/deducted for each individual team as follows
        1. Win the match = 25 pts
        2. Draw the match = 10 pts
        3. Each goal scored = 15 pts
        4. Each corner gained and taken = 3 pts
        5. Keep a clean sheet = 10 pts
        6. Score before the 20th minute = 10 pts extra (maximum 10 points per team)
        7. Each yellow or red card received = 5 pts and 15 pts deducted respectively (maximum 20 points per player)
      2. In the event of the match not being completed then all bets are void.
    29. Last Penalty Score/Miss
      1. Predict whether the last penalty awarded in the shootout be scored or missed – if match does not go to penalty shootout all bets will be void.
    30. Penalty Shootout to Go to Sudden Death
      1. Predict whether shootout will go to sudden death or not (e.g. 11 or more penalties taken) – if match does not go to penalty shootout all bets will be void.
    31. Team Next Penalty
      1. Predict whether the next team penalty will be scored or missed – if match does not go to penalty shootout or team does not take designated penalty all bets will be void.
    32. Team Penalties Converted
      1. Predict the total number of penalties a team scores in a penalty shootout – if match does not go to penalty shootout all bets will be void.
    33. Team to Take Last Penalty
      1. Predict which team will be awarded the last penalty in the shootout – if match does not go to penalty shootout all bets will be void.
    34. Total Converted Penalties (Goal Line)
      1. Predict the total number of penalties scored in a penalty shootout – if match does not go to penalty shootout all bets will be void.
    35. Total Converted Penalties (Over/Under)
      1. Predict the total number of penalties scored in a penalty shootout – if match does not go to penalty shootout all bets will be void.
  36. Live Betting

    1. Market Descriptions
      1. 3way – Which team will win the match (1-X-2) Home; Draw; Away
      2. Draw No Bet – If match ends in a draw after regular time, all bets are considered void
      3. Who wins the rest of the match ? – Which team will score more goals in the remaining normal time, from bet placement.. A draw selection is no more goals or equal goals scored from bet placement till the end of normal time.
      4. Double Chance (1X-12-X2) – Home or draw; home or away; draw or away
  37. Supa Match-Ups

    1. Terms and Conditions
      1. In our Supa match-ups’ markets, customers are betting on which of two selected teams will score more goals in their respective games that weekend.
      2. For example – a Supa match might be England Vs Argentina, when England are actually playing Scotland, and Argentina are actually playing Brazil. If England beat Scotland 2-0 and Brazil and Argentina draw 1-1, then the Supa match score is 2-1 to England.
      3. If both teams score the same number of goals, then the ‘draw’ option is the winner.
      4. 24 Hour Rules apply.
      5. If a match does not play the full allocated time (90 min) then all bets will be void.

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