cricket terms and conditions
  1. All Matches
    1. Matches not Played as Listed
      1. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
    2. Batsman Matches
      1. Note that in test, county championship and South African domestic 4 day test matches only the first innings counts. Both players must reach the crease for bets to stand. In the event of two or more players ending on an equal number of runs then bets void.
    3. Batsman Match Runs
      1. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
        1. Twenty20 Matches – bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined
        2. One Day Matches – bets will be void if the number of overs is reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
        3. Test and County Championship Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
    4. Batsman Runs (In-Play)
      1. Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
      2. Test Matches and First Class Matches – Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
      3. One Day Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
      4. Twenty20 Cup Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
  2. To Score 50/100/150/200
    1. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
    2. Test Matches and First Class Matches – Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
    3. One Day Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
    4. Twenty20 Cup Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
  3. Player Performance
    1. These markets use a points based scoring system to determine their outcome. The point schedule is as follows:
    2. 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on non-selected players.
    3. In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void.
  4. 1st Over Total Runs
    1. Prices will be offered for the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.
    2. Team Batsman to Score a Fifty in the Match
      1. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
      2. Twenty20 Matches – The full 20 overs for each team.
      3. One Day Matches – At least 40 overs for each team.
      4. Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
    3. A Hundred to Be Scored in the Match
      1. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined.
        1. Twenty20 Matches – The full 20 overs for each team.
        2. One Day Matches – At least 40 overs for each team.
        3. Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
    4. Team Batsman to Score a Hundred in the Match
      1. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined.
        1. Twenty20 Matches – The full 20 overs for each team.
        2. One Day Matches – At least 40 overs for each team.
        3. Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
  5. 1st Wicket Method
    1. The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.
    2. Runs at Fall of 1st Wicket
      1. At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is already determined.
  6. Most Run Outs 3-Way
    1. Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.
  7. 1st Innings Score
    1. Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
      1. Twenty20 Matches – bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined
      2. One Day Matches – bets will be void if the number of overs is reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
    2. Test and First Class Matches – Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
  8. Man of the Match
    1. Bets will be settled on the officially declared man of the match.
  9. Highest 1st Innings Opening Partnership
    1. Bets stand once 1 ball has been bowled in each team’s 1st innings. Dead-heat rules apply.
  10. Most Match Sixes
    1. If a match is abandoned due to outside interference then all bets will be void, unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team that hits the most sixes regardless of amount of overs faced will be the winners. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
    2. Outside interference does not include weather events.
  11. Total Match Sixes
    1. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.
    2. In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
  12. Next Man Out/Next Batsman Out
    1. If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.
  13. Method of Dismissal (6-Way)/Method Of Next Batsman Out 6-Way
    1. The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other. If no further wickets fall all bets will be void.
  14. Method of Dismissal (2-Way)
    1. The options available are: Caught and Not Caught.If no further wickets fall all bets will be void.
  15. Will Team Win By An Innings
    1. Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void.
  16. Current/Next Innings Runs Odd/Even
    1. Extras and Penalty runs will be included for settlement purposes.
  17. Runs in Next Over/Runs in Next Over Odd-Even
    1. Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.
  18. Wickets in Next Over
    1. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.
  19. To Score Most Runs
    1. Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.
  20. Odd-Even Runs in Next Over
    1. For this market zero will be deemed to be an even number. Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.
  21. Session Runs
    1. Extras and penalty runs will be included. 20 overs must be complete for bets to stand.
  22. 1st Innings Run Handicap
    1. Both team’s 1st Innings must be completed (including declarations) for bets to stand.
  23. Wickets Lost
    1. One ball must be bowled for bets to stand.
  24. Player of the Series
    1. All-In, play or not. Winner as declared by the ICC.
  25. Series Correct Score
    1. Bets void if the designated number of matches are not completed.
  26. Top Series Batsman/Bowler
    1. Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.
  27. Bowler Matches (Series)
    1. In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
  28. Batsman Matches (Series)
    1. In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.
  29. Most Sixes (Series)
    1. In the event of two or more players ending on an equal number of sixes then bets void.
  30. Top Team Spinner (Series)
    1. In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner.
  31. One Day/Twenty20 Matches
    1. Match Betting
      1. In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
      2. Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.
      3. The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
      4. If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
    2. Outside interference does not include weather events.
    3. If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.
  32. Series Betting
    1. Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.
  33. Race to 10 Runs
    1. Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.
    2. In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.
  34. Match Handicap
    1. The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.
    2. The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
    3. If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.
    4. Outside interference does not include weather events.
  35. Top Batsman/Bowler
    1. Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
    2. The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.
      1. One Day Internationals – 20 overs
      2. Pro40 – 10 overs
      3. Friends Provident Trophy – 20 overs
      4. Ryobi Cup – 20 overs
      5. Twenty20 Cup – 6 overs
    3. In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply.
  36. Innings Runs (Including Alternative Quotes)/Innings Sixes
    1. In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
    2. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
    3. For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
    4. For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.
  37. Team with Lowest Innings Score
    1. Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.
  38. Runs at Fall of Next Wicket
    1. The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.
  39. Over at Fall of Next Wicket
    1. The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.
    2. For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.
    3. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.
  40. Runs Off Delivery (Including Alternative Quotes)
    1. For settlement purposes all extras count as deliveries. For example, if an over starts: Wide – No Ball – Four, then the Four is deemed to be the third ball of the over. Extras and penalty runs will be included.
  41. Runs Off Next Ball
    1. For settlement purposes only legal deliveries count, otherwise bets will be settled as void. If no run is scored off the specified ball, the market will settled as void. Byes, leg byes and penalty runs will be included, provided they are scored off a legal delivery.
  42. In-Play Runs in First ‘X’ Overs (including alternative quotes)
    1. If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
    2. If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
  43. Wickets Lost by ‘X’ Runs
    1. Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.
  44. A Fifty to Be scored in the Match
    1. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
      1. Twenty20 Matches – The full 20 overs for each team.
      2. One Day Matches – At least 40 overs for each team.
  45. Test Matches
    1. Match Betting/Draw-No-Bet/Double Chance
      1. Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
      2. The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
      3. If a match is abandoned due to outside interference then bets will be made void.
    2. Outside interference does not include weather events.
    3. Top Batsman/Bowler
      1. Only the first inning counts.
      2. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
      3. A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
      4. In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
    4. A Fifty to Be Scored in the 1st Innings
      1. Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
    5. A Hundred to Be Scored in the 1st Innings
      1. Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.
    6. Team Batsman to Score a Fifty in the 1st Innings
      1. Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
    7. Team Batsman to Score a Hundred in the 1st Innings
      1. Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
    8. Player Match Wickets
      1. Bets stand if player bowls 1 ball. Otherwise bets are void. Both innings count.
    9. Innings Runs (Including Alternative Quotes)/Innings Sixes
      1. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
      2. For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
    10. First Innings Lead
      1. Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.
  46. Series Betting
    1. Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumpings taken in both innings of all matches in the series will count.
      1. Which Player Will Score the Fastest Fifty in the Series? – This will be measured in terms of balls faced to reach fifty.
      2. Which Player Will Score the Fastest Hundred in the Series? – This will be measured in terms of number of balls faced to reach a hundred.
    2. Runs in 1st Over (2-Way)
      1. Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.
    3. Make a Century (Yes/No)
      1. To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers.
    4. Top Batsman (Both Teams)
      1. Top batsman (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.
    5. Test Match Team Totals (2-Way)
      1. For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
    6. Fall of 1st Wicket in Match Over/Under Runs
      1. The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market.
    7. Will There Be a Run Off 1st Ball of Match
      1. Extras and penalty runs will be included. In the event of no play bets will be void.
    8. Opening Partnership Over/Under Innings Runs
      1. Bets stand once 1 ball has been bowled in each team’s 1st innings. Bets are void if the innings is forfeited.
    9. To Make a Fifty Yes/No in Either Innings
      1. The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.
  47. County Championship Matches
    1. Match Betting
      1. Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.
      2. Outside interference does not include weather events.
      3. The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
    2. Innings Runs
      1. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
    3. Top Batsman/Bowler
      1. Only the first innings count.
      2. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
      3. A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
    4. First Innings Lead
      1. Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.
    5. Runs at Fall of Next Wicket
      1. The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.
    6. Over at Fall of Next Wicket
      1. The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market.For example if a wicket falls after 46.2 overs, we settle on 47th over.
      2. For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.
      3. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.
    7. Runs Off Next Ball (Including Alternative Quotes)
      1. For settlement purposes all extras count as deliveries. For example, if an over starts: Wide – No Ball – Four, then the Four is deemed to be the third ball of the over.
    8. In-Play Runs in First ‘X’ Overs (including alternative quotes)
      1. If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
      2. If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
    9. Wickets Lost By ‘X’ Runs
      1. Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.
    10. Batsman Number of 4’s
      1. For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows).
      2. Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
    11. Batsman Number of 6’s
      1. For settlement purposes this is all deliveries from which a batsman is credited with exactly Six runs (including All-run/Overthrows).
      2. Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
    12. Team Runs Handicap
      1. Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.
    13. Team Wickets Handicap
      1. Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.

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