Rugby League terms and conditions
  1. Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
  2. Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.
  3. If a venue is changed from the one advertised then all bets on that match are void.
  4. In the event of a change of opponent from the one advertised then all bets for that match are void.
  5. Abandoned Matches
    1. All bets are void apart from markets where the outcome is already determined.
  6. Postponed Matches
    1. Are void unless re-arranged and played in the same ‘Rugby Week’ (Monday – Sunday inclusive UK time).
  7. Outright Betting
    1. Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
    2. To Finish Bottom – Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
    3. To Be Relegated – Where market is offered settlement is based upon the rules of the specified league. E.g. for Super League relegation purposes one team is relegated upon completion of the regular season.
  8. Match Betting
    1. Handicap Betting/Alternative Handicap Betting (Including In-Play) – In 2-Way markets bets are void in the event of a tie.
    2. Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way – Where scores are level with the total points taken then bets will be void.
    3. Match and Team Totals/Alternative Totals (Including In-Play) – In 2-Way markets, where scores are level with the total points taken then bets will be void.
    4. Draw-No-Bet – If the game finishes in a draw then bets will be settled as a Push.
    5. 1st/2nd Half Draw-No-Bet – If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
    6. Next Try 2-Way – Where there is no next try scored then bets will be void.
    7. Total Tries/Team Total Tries/Most Tries Markets (including alternatives) – In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
    8. First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last – For all these markets try includes penalty try. For all scoring play markets conversions do not count.
    9. Team Scoring First Wins Game – Includes extra-time if played.
    10. Score 1st Try/1st Half Result – Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
    11. Score 1st Try/Match Result – Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.
    12. Score 1st and Match Result/Score 1st Try and Outcome – Predict the Team to score 1st or 1st try, combined with the match result/outcome, excluding extra-time if played
    13. Half-Time/Full-Time Winning Margin Double – Predict the team and winning margin combinations at half-time and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.
    14. Score 1st, Lead at Half Time and Win at Full time – Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
    15. Highest Scoring Half/Team With Highest Scoring Half – The second half total excludes extra-time if played.
    16. Double Result – Predict the outcome of the specified match at half-time and full-time.
    17. Winning Margin Including Exact and Alternative – For settlement purposes the margin at full-time is used (Tie option is available).
    18. Race to Markets – Predict the team to reach a specified points total first (Neither is an available option).
    19. Half Betting – 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.
    20. Lance Todd Trophy – Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
    21. Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the Game Go to Overtime – settlement will include extra time if played.
    22. Tribet – If the match ends in a Tie, bets will be settled as Any Other Result option.
  9. In-Play 2-Way Market Betting Including Golden Point/Overtime
    1. Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:
    2. Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime
  10. In-Play To Win in Overtime/To Qualify/To Lift Trophy
    1. Where offered, all markets will be settled including all periods of Overtime if played.
  11. In-Play Half Betting
    1. For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
  12. In-Play 10 Minute Betting
    1. For In-Play 10 minute betting, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined). Events must happen between 0:00 and 09:59 to be classed e.g. in the first 10 minutes.
    2. First Tryscorer (Including Home and Away Team Scorer Markets)/Last Tryscorer (Including Home and Away Team Scorer Markets)/2nd Half First Tryscorer
    3. Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then the first tryscorer bet will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. For 2nd half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd half first tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored then your bet stands.
    4. Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.
    5. If a try is a penalty try the player who is awarded the try by match officials will be deemed the winner for settlement purposes.
    6. Bets will stand on players that take any part in a match for last tryscorer purposes.
  13. Player to Score a Try at Any Time
    1. Bets will stand on players that take any part in a match.
    2. Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.
  14. Tryscorer Shirt Numbers
    1. A penalty try counts as 6.
  15. Time of First Team-Match Try/First 2nd Half Try
    1. Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
  16. Player Match-Ups
    1. Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.
  17. Player Performances/Points
    1. Player must start the match or bets void. Bets stand on regulation time only.
  18. Will There Be a Sin-Binning/Drop Goal/40-20/Will the 1st Try Be Converted
    1. Will be settled on regulation time only. For settlement purposes drop goal and 40/20 must be successful.
  19. Number of Tries – Team Tries/To Score a Try/Team to Score 1st Try
    1. Penalty tries count. Bets stand on regulation time only.
  20. Highest Scoring Team – Handicap
    1. All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team’s score. Dead-heat rules apply.
  21. Total Team Tries
    1. Penalty tries count. Bets stand on regulation time only.
  22. Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
    1. Both halves must be completed for bets to stand.
  23. Will Either Team Score 3 Unanswered Tries?
    1. Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
  24. Team to Trail in Match
    1. Predict whether the named team will trail on points at any time during a specified match.
  25. Team with Most Converted Tries
    1. In the event of no tries being scored, or no tries being successfully converted, then bets will be settled as a Tie.
  26. Team to Score Last
    1. Includes extra-time if played.
  27. Highest/Lowest Scoring Team
    1. Only highlighted teams count. Dead-heat rules apply.
  28. Scorecast/1st Half Scorecast
    1. All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half then all bets will be settled as singles on the Winning Margin or 1st Half Winning Margin market at the relevant odds quoted at match kick-off time.
  29. Wincast/1st Half Wincast
    1. Bets exclude extra-time if played. If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half then all bets will be settled as singles on the Full Time Result or 1st Half Winner market at the relevant odds quoted at match kick-off time.
  30. Man of the Match
    1. If no announcement is made during the live broadcast on the relevant channel or on the broadcaster’s official Website within 24 hours of the result then all bets on this market will be void.
  31. Super Coach Special Markets
    1. Most Super Coach Points for the Round – The winner is deemed the player with the Most Super Coach points (from the quoted list) for the Round. Results as per nrlfantasy.ailytelegraph.com.au. In the event of non starters a Rule 4 (Deductions) may apply.
    2. Super Coach Most Point Match Ups – Pay on player with most Super Coach points. Both must be in playing 17. Results as per nrlfantasy.dailytelegraph.com.au.
    3. Super Coach Player Total Points – Settlement determined by the quoted player’s Super Coach points for the match. Player must be in playing 17. Result as per nrlfantasy.dailytelegraph.com.au.
  32. Mythical Match-Ups
    1. Market will be settled by applying the mythical handicap to each team’s total points scored in the current week’s round of matches. The team with the highest adjusted points total will be deemed the winner. Both games must be completed for bets to stand.
  33. Season Betting
    1. Top Tryscorer – Settled on regular season only (playoffs do not count).
    2. To Finish Bottom – Settled on team finishing bottom of table (regardless of whether they are relegated or not).
    3. Season Points Handicap Match-Ups – For the purpose of this market any Points Deductions do not count.
    4. Regular Season Handicap – For the purpose of this market any points deductions do not count.
      Team Season Points – For the purpose of this market any points deductions do not count.
    5. Most Losses (Regular Season) NRL – Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
    6. Top NSW Team/Top Non NSW Team – Settlement will be based on the highest placed team according to the official NRL ladder at the end of the regular season. In the event of a tie, the winner will be determined as the team with the greatest for and against differential.
  34. Settlement of Wagers
    1. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
    2. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

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